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Source3D: Character modeling & shading in MODO (New Links)
Source3D: Character modeling & shading in MODO
English | Video : AVC1 1286x724 | 15fps | Audio AAC | 64 Kbps 44.1 KHz | 3.92 GB
Genre: Video Training


Reating a character from with an empty box, moving step by step in the construction of the head and body and texture, finishing with skin and clothing. In this video tutorial series you Will learn Everything you need to build character models Organic subdivision. Lke the previous tutorial, this video starts you from scratch, with little more than a box, and some reference images, and takes you step by step through the process of building your character object. You will learn where to find great reference and even how to use it. You may be surprised at some of the tools and their uses and getting the results you seek!

In part 01, you will start with the contruction of the character's head. As the series continues you will go through creation of the body, techniques to get stylized results, and even adding a costume to your character. You will learn even more new ways to cut detail into a model while keeping your simplicity. You will see some new uses of different tools which can be used to turn a simple primitive into a complex organic shape. Most of all, you Will learn How to do this SO IT That is Fast and Easy!

Character Training, Part 02

TOPICS AND TOOLS Covered
The swirl tool
Element Move for Quick and Easy Editing
Mutiple Ways to use Bevel
When to use single vertex Movement
Loop slice tool
Edge slicing to Add Detail
How to create Good line in a Flow Model

Chapter Contents:
Modeling (2:08:37)
As this video tutorial series Continues, you get over two hours of training in organic subdivision modeling. Picking up where we left off in part one, this video goes into building the body of the female character whose head we build last time. You will learn everything you need to start with little more than a box, and some reference images, to create the torso of this female character. Follow step by step through the process of building your character and prepare to be amazed at how easy it can be!. (1 video)

Character Training, Part 03

TOPICS AND TOOLS Covered
Different Ways to use Reference
Element Move for Quick and Easy Editing
Mutiple Ways to use Bevel
When to use single vertex Movement
Loop Slice tool
How to work around Difficult edge slices
How to create Good line in a Flow Model

Chapter Contents:
Modeling (1:54:10)
As this video tutorial series Continues, you get over two hours of training in organic subdivision modeling. Picking up where we left off in part one, this video goes into building the body of the female character whose head we build last time. You will learn everything you need to start with little more than a box, and some reference images, to create the torso of this female character. Follow Step by Step through the Process of Building your character and prepare to be Amazed at How Easy IT CAN be.

Character Training, Part 04

TOPICS AND TOOLS Covered
Different Ways to use Reference
Element Move for Quick and Easy Editing
Mutiple Ways to use Bevel
When to use single vertex Movement
Loop Slice tool
How to work around Difficult edge slices
How to create Good line in a Flow Model

Chapter Contents:
Modeling (1:49:03)
In this video tutorial Complete We base Figure of the Human character Model We Began in part 01. You get nearly another two hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we're going finish building out the legs and feet of the character and then get into overall tweaks on the line flow of the body. See How some of the amazing tools available CAN be Used to make to be What Used Difficult SEEM incredibly Easy!

Character Training, Part 05

TOPICS AND TOOLS Covered
Simple UV mapping
Element Move for Quick and Easy Editing
Mutiple Ways to use Edge Extrude
When to use single vertex Movement
Loop Slice tool
Lining up foreground and Background layers
How to create Good line in a Flow Model

Chapter Contents:
Modeling and Shading (6:27:13)
This is What you've Been waiting for! In this video tutorial we complete your character model, with hair and costume, coming a long way from where we began in part 01. You get a WHOPPING 6 AND 1/2 hours of training in organic subdivision modeling. Picking up where we left off in the previous video, we're going to make the final tweaks and adjustments to the character and then get into building a complex hairstyle and multilayered costume. See how some of the amazing tools can be used, in ways you may not have considered, to make what used to be difficult seem incredibly easy! (2 videos)

Screenshot:

Source3D: Character modeling & shading in MODO (New Links)


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