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CGCookie - Flamethrower (2 Parts) Training
CGCookie - Flamethrower (2 Parts)
English| Audio: aac, 22050 Hz, mono (eng)
MOV| Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng)| 821MB
Genre: Video Tutorial

In first video tutorial for 3ds max we’ll start a new series cycle to talk about fire with FumeFX. We have to start from simple effects as a flamethrower to understand well how it works to be able to use it for more complex scenes in the near future in new advanced tutorials.
In the video we are releasing today we’ll prepare a simple scene setup to create an environment where we can use our flamethrower. To create the flame “laucher” we’ll use simple primitives and a simple animation rig to control it in a randomic way. We’ll add a preliminary PFlow setup to control the fire presence and interaction with the environment using deflectors and forces. Final step will be a preliminary FumeFX setup able to control in a simple way the fire using the particles.

In 2nd and last part of Flamethrower series we’ll work more on flame shader and simulation parameters to find the best compromise, then we’ll fix some parameters in the PFlow setup, and finally we’ll add the smoke generated by the flames, fixing values and look params. At the end we’ll check how it can look with a hires voxel grid.

More: http://cgcookie.com/max/series/flame-thrower/
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