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Flippednormals – Creating Character for Games-Galvin Goulden

Flippednormals – Creating Character for Games-Galvin Goulden


IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.
BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you’ll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
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SUBSTANCE VS DDO
You’ll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist’s toolbox, Substance and DDO aren’t just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
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