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CG Academy ?Intermediate Rigging 2: Spline IK, Arm & Hand Rig
CG Academy – Intermediate Rigging 2: Spline IK, Arm & Hand Rig
English | 1268x1024 | AVI | 25 fps 500 kbps | MP3 352 kbps | 1.06 Gb
Genre: eLearning

In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Topics Covered:
Chapter 01: Spline IK
Paul explains what a Spline IK system is, and shows how to setup the spline and the associated bones.

Chapter 02: Controlling Spline IK
And goes on here to show how a control system can be setup to interface.

Chapter 03: Stabilising Spline IK
Due to its use of a spline there can be twisting and stability issues. Here Paul shows how to bring these issues back under control and stabilize them.

Chapter 04: Arm Bones
Paul shows how to setup the characters arm bone rig.

Chapter 05: Control Objects and HI IK
We now create the arm control objects and setup the history independent inverse kinematic system.

Chapter 06: Twisting with Constraints
The lower arm twist system is setup.

Chapter 07: Extracting Rotations
The upper arm twist system is implemented and Paul shows how to extract rotations to facilitate it.

Chapter 08: Hand Bones
Paul creates the hand bones.

Chapter 09: Custom Hand Control Interface
And the custom attribute controls are applied to the hand control objects.

Chapter 10: Wiring the Fingers
Paul shows how to wire up all of the fingers to the controls.

Chapter 11: Wiring the Thumb
And finally the thumb is wired up to complete the hand rigging

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