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HTML5 Canvas For Dummies
HTML5 Canvas For Dummies
Publisher: F o r D u m m i e s | 2012 | EPUB + PDF | ISBN: 1118385357 | 384 pages | 10.6 + 21.1 Mb


Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in javascript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more.

If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket.

Shows web programmers, developers, and designers at beginner and intermediate HTML5 and javascript levels how to use the powerful HTML5 Canvas tag
Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players
Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more
Includes a javascript crash course
Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.

From the Back Cover

Learn to:

Create, enhance, and animate objects
Work with color, texture, and multimedia elements
Develop engaging imagery and motion
Art meets technology with HTML5 Canvas ?discover everything you can do with it!

Canvas integrates motion graphics with browsers, so you can add animation to your websites without writing server-side code. Knowing a bit about HTML and javascript will help, but this friendly book takes you step by step through the mechanics of Canvas so you can set up the platform, draw and animate objects, create lifelike motion, and more!

Set up your Canvas ?prepare the Canvas platform, set your application performance parameters, and choose a text editor
Start drawing ?create objects, add color and shadows, draw curves and multi-sided shapes, and make objects rotate
Release your inner artist ?create appealing Canvas spaces and populate them with composite shapes and images
Involve the user ?enable your creations to respond to the user``s touch, mouse, or keyboard activity
Delve deeper ?make objects appear in 3D, incorporate video and audio, and build a game

Open the book and find:

Cool things about Canvas
How to test Canvas projects on mobile devices
Ideas for making the best use of color
Tips for transforming objects
The basics of lifelike movement
How to embed an audio or video player
What goes into interactive drawings
Ten great tools to explore

About the Author

Don Cowan is Director of Software Engineering for marketimpacts.com, which helps businesses leverage web and mobile technologies to increase revenue and market position. As a software designer and developer, Don has pioneered work in programming languages, database systems, graphics, and user interfaces.

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