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Learning HTML5 Game Programming - A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

Learning HTML5 Game Programming - A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
English | ISBN: 0321767365 | 2011 | 256 pages | EPUB + PDF | 4 + 5 MB


Get Started Fast with HTML5 Online Game Programming!
Coverage includes
Understanding the HTML5 innovations that make it possible to create amazingly rich games
Setting up a state-of-the-art open source HTML5 game development environment
Using javascript to drive sophisticated interactions between users and games
Building basic games fast, with the prototype-based Simple Game Framework (SGF)
Generating movement and gameplay with the canvas tag and surface
Creating games with SVG vector graphics using the RaphaelJS javascript library
Using Three.js to build powerful WebGL 3D games with far less complexity
Developing games without javascript, using Google Web Toolkit (GWT) or CoffeeScript
Building a complete multiplayer game server using Node.js and WebSockets
Planning and choosing tools for mobile game development with HTML5
Optimizing game performance with offline cache, minification, and other techniques



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